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Blizzard spell queue window
Blizzard spell queue window







blizzard spell queue window
  1. #Blizzard spell queue window full
  2. #Blizzard spell queue window software

I’m sure there are going to be upgrades that just plain won’t make sense in most of the world. That’s the sort of thing I can see them taking from Dragonriding and applying across the board. I remember way back in Cataclysm, they changed dismount momentum so instead of just dropping straight down after dismissing a mount, you’d fly forward and utilize whatever momentum you had on your flying mount - effectively, they changed it from plummet-dropping off your mount to using it as a way to leap forward and get more speed/distance.

blizzard spell queue window

One thing they’ve talked about is how they wanted to incorporate momentum into how you flying in the Dragon Isles. The first is the old style of Combustion it combined all your fire mage’s DoTs into one super-DoT that ticked along with the rest of them. I don’t think it will ever replace flying mounts entirely what’s more likely is that they’ll take aspects (heh) of Dragonriding and implement them into normal flying. MUSEDMOOSE Q4tQ: inspired by a discussion below, what removed/reworked/nerfed ability from the past do you miss the most I have two. Why is this important If you are running 200MS keypress sofware, but the Que window is 400ms, you will be skipping over spells.

#Blizzard spell queue window software

To change the in game SpellQue to match your AHK, Synapse or whatever software you running KeyPress ms setting - you will need a macro.

#Blizzard spell queue window full

Not quite sure how I feel about that, til we see the full list of upgrades, but if they’re considering bringing Dragonriding to older zones, would it replace flying mounts entirely? Blizzard sets the SpellQue window in game at 400ms. If it’s for new spells, I want it to make sense rather than feel forced - charge up a massive AOE, wind up for a big punch, take in a deep breath to release fire, etc.Īpparently Dragonriding will be the only type of flight in the Dragon Isles I think in the end, if it’s going to apply to existing spells and abilities, I want it to be an optional thing or temporary buff or something. For the scenario you described, that might be a fun talent choice or temporary buff to apply to Mind Blast, but not necessarily something I’d want it part of all the time. But I also don’t want to see it over-used or over-complicated - I fear that may lead to unintentional min/maxing that just sort of takes away the fun. I think it’s a really cool way to change up spell design, and my mind went to the same place yours did in terms of utilizing it across existing spells and classes. Using Shadow as an example, you could tap the key to cast Mind Blast while on the move at 25% of its spell damage, hold for 1.5 seconds for it to deal its normal 100%, or hold the key for 3 seconds to deal increased damage or refresh all of your DoTs. Q4tQ: What are your thoughts on the new “Empower” spell mechanics? Would you like to see some of your class spells or abilities switch over to this mechanic? Along with the ability to hold down your key longer to empower your spell, would you also like it if you got the option to just press the key for a reduced power cast of your spell?









Blizzard spell queue window